The Benefits of Multiplayer, and How to Keep it in Scope


As mentioned in Multiplayer, Cooperation, and Discussion, we noticed early on during prototyping the players seemed more invested and more curious in the multiplayer experiences. Players also seemed to be learning more through their conversations. However, multiplayer experiences add one major development challenge: they tend to increase scope. Is creating the cooperative, discussion-focused experience worth the added effort and cost of network programming, hosting servers, and online match-making, plus the risk that not enough people join at any given time to allow seamless access to other players?

To avoid the risks and added complication while still gaining the benefits, we opted for a simplified multiplayer solution: single-device multiplayer in the form of split screen and pass-and-play. These options require no network programming and no servers, and only a modest design effort to provide interfaces that effectively integrate input from two or more players.  On top of the technical benefits, this single-device approach seemed to really encourage the feeling of collaboration and closeness between players since it requires them to be sitting next to each other and actively considering the other person's actions alongside their own. 

Implementation

To implement the pass-and-play approach with Firesafe Friends, we set up two camera views (one for each player) and added a simple arrow button to switch players (and tapping the button switches the camera view). During the tutorial the players must switch twice (from player one to player two and then back to player one) and are encouraged to talk to each other, as they are playing two neighbors. 

Once in the main game, players can switch back and forth as many times as they want before choosing to "end the round" which progresses to either a neighborhood competition (where they can earn money) or a fire season (where the houses burn down to test their decisions). We keep track of each player's money and inventory separately, but there is some shared space between them where either player can spend on upgrades (such as a shared fence and a tree that overhangs both properties) which encourages them to strategize together. 

Leave a comment

Log in with itch.io to leave a comment.