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Devlog
- August 18, 2025 by Wildfire UCSC#facilitation, #play together, #learningThe Wildfire Minigames Collection is a series of games focused on different aspects of wildfire preparedness, mitigation, and resilience. The games were designed to be played in a facilitated or hoste... Continue reading

- August 06, 2025 by Wildfire UCSC#social simulation, #narrative, #storytelling, #game design, #bugsWe wanted the social aspect of the game to be simulated in a way to reflect the narrative choices players made while also realistically showcasing the challenges that occur during an active evacuation... Continue reading

- July 22, 2025 by Wildfire UCSC#resilience, #wildfire, #climate, #games for impact, #serious games, #measurement, #success metricsWhen designing games for impact, especially for climate resilience, success isn’t just about engagement or polish. It’s about what players take away , and whether it helps them make better decisio... Continue reading

- July 08, 2025 by Wildfire UCSC#community, #wildfire, #resilience, #design, #co-design, #playtestDesigning a game about a serious, real-world topic—like wildfire resilience—requires an extra step beyond doing research: working with the people who live through it. We’ve been fortunate to col... Continue reading

- July 07, 2025 by Wildfire UCSC#promoting, #marketing, #local news, #games for impactSerious Games and Games for Impact often have limited funds for development, and even less funding available to cover the cost of marketing. This has been no different for our case: while we are fortu... Continue reading

- July 06, 2025 by Wildfire UCSC#multiplayer, #coop, #collaborative, #split screen, #pass-and-playAs mentioned in Multiplayer, Cooperation, and Discussion , we noticed early on during prototyping the players seemed more invested and more curious in the multiplayer experiences. Players also seemed... Continue reading

- July 05, 2025 by Wildfire UCSC#c#, #code, #traffic, #navmesh, #pathfinding, #aiOne thing we heard again and again while exploring wildfire evacuation stories was how challenging evacuations become, especially when residents are trying to take two cars to save more belongings or... Continue reading

- July 04, 2025 by Wildfire UCSC#art direction, #low-poly, #stylized, #animatedWhen people think of serious games, they often imagine something dry or overly realistic. But for our wildfire resilience games, we chose an art style that’s colorful, simple, and low-poly—and tha... Continue reading

- July 02, 2025 by Wildfire UCSC#science, #engineering, #simulation, #modeling, #traffic, #interdisciplinary, #social science, #communication, #network, #serious game, #smeA critical component to our success has been the fully integrated multidisciplinary team involved in this project. While many serious games consult Subject Matter Experts (SMEs), it is less common for... Continue reading

- July 01, 2025 by Wildfire UCSC#playtesting, #revisions, #iterative design, #experts, #communityPlaytesting is where game design meets reality. In our wildfire resilience games, it’s not just about fixing bugs or tweaking difficulty—it’s about listening . We’ve built our games alongside... Continue reading

- July 01, 2025 by Wildfire UCSC#narrative, #minigames, #complexity, #simulation, #wildfire, #serious gameA major challenge with games for impact is the exceeding complex nature of the challenges being addressed. Our topic is no different -- wildfire poses many unique challenges in different circumstances... Continue reading

- June 30, 2025 by Wildfire UCSC#community, #preparations, #wildfire, #narrative, #dialog, #empathy, #emotionWhen designing our wildfire resilience games, using realistic information is important, but we don’t just focus on facts. At the heart of our games are stories: families making hard choices, neighbo... Continue reading

- June 29, 2025 by Wildfire UCSC#multiplayer, #cooperation, #communication, #collaboration, #prototypeDuring our first prototypes we experimented with both single player and multiplayer versions, and what we found was with the multiplayer version, we immediately had a lot more investment from people,... Continue reading

- June 29, 2025 by Wildfire UCSC#simulation, #agency, #autonomy, #narrativeIn gamification and serious games, there is often and underlying motive of nudging the player towards a desired action or choice. Through multiple rounds of playtesting, we found that players were mor... Continue reading

- June 28, 2025 by Wildfire UCSC#wildfire, #design, #serious game, #data drivenWhen we set out to design a game about wildfire resilience, our core design team knew very little about wildfire. This is common on serious game teams, and is usually mitigated by consulting with subj... Continue reading

- June 19, 2025 by Wildfire UCSC#research, #wildfire, #climate change, #resilienceOur game is part of ongoing research about how we can design games for climate and natural hazard resilience. We do community co-design with residents and experts to ensure our games reflect the lived... Continue reading







